Volkswagen Beetle Baja Bug


3D model: DriverSF 2011
Converted to GTAV: tayga
vvvv: beta



car place
GTA V\mods\x64e.rpf\levels\gta5\vehicles.rpf\



handling place
GTA V\mods\update\update.rpf\common\data

    </Item>
    <Item type="CHandlingData">
      <handlingName>BFINJECT</handlingName>
      <fMass value="1100.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-0.055000" z="-0.120000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.220000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.000000" />
      <fClutchChangeRateScaleDownShift value="2.000000" />
      <fInitialDriveMaxFlatVel value="130.000000" />
      <fBrakeForce value="0.620000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.450000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="1.650000" />
      <fTractionCurveMin value="1.350000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.180000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.460000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="1.500000" />
      <fSuspensionCompDamp value="0.900000" />
      <fSuspensionReboundDamp value="1.000000" />
      <fSuspensionUpperLimit value="0.170000" />
      <fSuspensionLowerLimit value="-0.170000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.460000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.450000" />
      <fRollCentreHeightFront value="0.100000" />
      <fRollCentreHeightRear value="0.100000" />
      <fCollisionDamageMult value="8.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="7.700000" />
      <fEngineDamageMult value="1.400000" />
      <fPetrolTankVolume value="45.000000" />
      <fOilVolume value="4.000000" />
      <fSeatOffsetDistX value="0.005000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="50000" />
      <strModelFlags>140040</strModelFlags>
      <strHandlingFlags>200000</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>CRAP</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>





vehicles place
GTA V\mods\update\update.rpf\common\data\levels\gta5

    <Item>
      <modelName>bfinjection</modelName>
      <txdName>bfinjection</txdName>
      <handlingId>BFINJECT</handlingId>
      <gameName>BFINJECT</gameName>
      <vehicleMakeName>BF</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_LOW_BFINJECTION</layout>
      <coverBoundOffsets>BFINJECT_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="-0.020000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="-0.020000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.148000" y="0.203000" z="0.540000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.161000" z="0.445000" />
      <PovCameraOffset x="0.000000" y="-0.290000" z="0.590000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="-0.100000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_MOTORBIKE_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.243300" />
      <wheelScaleRear value="0.267400" />
      <dirtLevelMin value="0.300000" />
      <dirtLevelMax value="1.000000" />
      <envEffScaleMin value="0.600000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.500000" />
      <envEffScaleMax2 value="0.900000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="0.55" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        60.000000
        120.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.863" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="30" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="3" />
      <flags>FLAG_BOOT_IN_FRONT FLAG_EXTRAS_REQUIRE FLAG_HAS_LIVERY FLAG_DELIVERY FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_DUKES</dashboardType>
      <vehicleClass>VC_OFF_ROAD</vehicleClass>
      <wheelType>VWT_OFFROAD</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>LOW_BFINJECT_FRONT_LEFT</Item>
        <Item>LOW_BFINJECT_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>


YOU CAN EDIT THIS MOD
